Hooked How to Build Habit Froming Products
What's the secret behind compulsive habits that drive repeat behaviors, like frequently checking our smartphones or buying a daily latte? How can we harness it for our own products?
Business psychologist Nir Eyal says the key is a…
4-Phase Hook Cycle
- A trigger starts us thinking about the behavior, product or service. Initially, it's external, like an ad or a referral. As the habit takes hold, the trigger becomes internal, a brain process that's like an itch we have to scratch.
- An action responds to the trigger. We're more likely to "scratch the itch" if the action
is easy, or if the product or service seems scarce (only 4 left), or if it's part of a special offer (buy one, get one free) or a progression, like loyalty punch-cards.
- The action earns a reward, which may be social (like feelings of acceptance and belonging), tangible (like a prize or a piece of information), or may just provide
a sense of personal achievement. Rewards should vary, so they don't become predictable and boring.
- After earning the reward, the individual is required to make an investment - a commitment, like time, effort or money that makes them want to repeat the action in pursuit of higher rewards. Each investment has effectively "cost" something, so the product or service becomes a repository of stored value.
You can apply the Hook Cycle to your product ideas by asking…
5 Key Questions
- What "itch" will it relieve (internal trigger)?
- What will bring the user to you (external trigger)?
- What is the simplest action a user can take in anticipation of a reward, and can it be simplified further (action)?
- Are users fulfilled by the reward yet left wanting more (variable reward)?
- What must users invest and does their action store value?